Hey, so I’m not concerned too much at the moment because it’s not the final UV layout, but while in the middle of doing the retopology for a game character, I decided to test out the normals. So I did a quick smart UV unwrap and baked tangent normals from selection to active like always, but after looking at the layout there’s some triangles in it? And it ends up in a (very) glitchy looking normal map. Although some parts look perfect?
I believe it’s either a problem with retopology, mirror modifier, or UV smart unwrap. I’m using blender 2.49b by the way, because 2.5 doesn’t have stupid retopology >:(
So anyways here’s my mesh with the normal maps, tell me if you’ve seen anything like this before? Notice how the belly button looks perfect along with the stomach?