I have had this as a WIP for a while - but have recently re-built it from the ground up as I found a good tutorial by Captain Disillusion on YouTube and a decent rendition of the “first class manoeuvre” mode via an STL built by somebody called Deinonychus on Cults3D. There are very few good references of this latter mode - so having this STL was a great asset.
I re-built mine so that I could harmonise the topology to allow the ship to be morphed using shape keys as the base mesh has the same topology.
I think i’m pretty close to screen accurate with both modes.
Totally agree - a very elegant and unique design - different to anything that came before (and probably since). This was of course one of the very first movies to use computer graphics for it’s SFX.
There is a really cool video on Youtube by Captain Disillusion explaining how it was done.
Just playing with freestyle and the new “bloom” compositor option in the glare node from 4.2 LTS. Re-created an old school green vector graphics look - like the scene from the movie when David is downloading data from his brain whilst in the NASA laboratory: