Hi,
I would like to know if it’s possible to render this kind of (weird) perspective in Blender :
I think it’s called trimetric projection but I’m not sure. One angle is made with 1 pixel and the other with 2 pixels. And I need to combine both The goal is to look similar to this gba game.
I can get something similar by tweaking camera settings but it’s not very precise.
Can i render these 2 angles with a single camera ? Or should I have 2 cameras, one for the left cube projection and one for the right cube ? I’m not sure if it can be only a rotation of the object. Are there any mathemetic formulas or something to get the perfect angle ? All tutorials I’ve found are for isometric or dimetric perspective.
Thank you