Trimetric projection in Blender

Hi,

I would like to know if it’s possible to render this kind of (weird) perspective in Blender :

image

I think it’s called trimetric projection but I’m not sure. One angle is made with 1 pixel and the other with 2 pixels. And I need to combine both :crazy_face: The goal is to look similar to this gba game.

I can get something similar by tweaking camera settings but it’s not very precise.

Can i render these 2 angles with a single camera ? Or should I have 2 cameras, one for the left cube projection and one for the right cube ? I’m not sure if it can be only a rotation of the object. Are there any mathemetic formulas or something to get the perfect angle ? All tutorials I’ve found are for isometric or dimetric perspective.

Thank you :slight_smile:

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The goal is to look similar to this gba game:

image

the problem is to find the camera angles to get this type of projection.
I have it for the iso one but not the other 2 !

hope some one can provide these camera settings.

happy bl

I almost find the correct camera angles :smile:

X:46.6
Y:0
Z:35.2

image

Not 100% perfect:

image

Try these:

  • Trimetric 1:2 – [45    | 0 | -35.2764]
  • Trimetric 1:3 – [54.7 | 0 | -30   ]
  • Trimetric 1:4 – [60    | 0 | -26.6 ]
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