In fact, I consider those characters the lowest point in Disney’s history…
I have thought of this a lot, especially every time I attempt to watch a Disney animated movie, “for the art alone”, and most times I quit watching, not because the plot is boring or uninspired (which is rather common), but because the 3D characters are soul-less, un-expressive, cold (despite jumping up and down), and in general too fake for my taste.
So I only keep watching when the plot and/or the originality really shines.
For example, I can’t find anything of emotional value or emotional expression capability worth mentioning on this character, no matter how hard the animator is pushing the rig’s limits, the expression is still fake with those plasticky, soul-less eyes (and the rest of cheap toy looking features):
I’m not saying that I don’t get the intended emotions, I’m saying that I have to interpret them from what the characters do using cold-reason, instead of getting them directly, subconsciously.
An analogy would be like watching a movie with bad actors who violate the “don’t act like acting” principle -you’ll still get the attempted emotions, but you won’t enjoy it. At all.
The reason
The reason is simply oversimplification of facial features (including the eyes).
That’s because emotions from the facial expression alone (except posture, motion, intended action, etc) depend exclusively on the detail and manipulation of facial features.
So when you smooth-out, and oversimplify the facial features, it’s inevitable that you’ll also dramatically reduce the range, quality, specificity, and subtlety of expressed emotions, like reducing the colors from 24 million to 64 for example, in order to make a gif.
Why they do it?
I think they do it only because the animation difficulty increases exponentially to the amount of facial detail, and the cost skyrockets due to the time and effort required to avoid all side-effects, including the most dangerous: the “uncanny valley”.
And no, they don’t do it because they want to make “stylized” characters.
They could make detailed stylized characters that they would be exceptionally expressive ones, but they prefer to choose the easy-path of easy to make and animate characters, with the least amount of development and animation effort and cost.
I predict that we’ll get past today’s era of poor 3D character art, when special software will be able to assist dramatically the artist in making and validating flawless, highly expressive characters -stylized or not.
Then the difference on emotional expressiveness will be like night and day, which will render all today’s characters and movies unwatchable in comparison.
Having said all that, it doesn’t mean I don’t like some of Disney’s characters, especially when they are the product of inspiration and thus they are original, but I’m not talking about likeability of some designs here, I’m talking about emotional expressiveness and thus what they can offer in an animated movie.
For example, at first glance, I like this one -which reminds me the actor in the movie/series “The One million dollar man” - Steve Ostin):
…but then, when I see screenshots from the action:
…I its FAKEness becomes apparent!
FAAAKE!
I know that the vast majority of 3D artists prefer those Disney-style characters, as there are so many software apps, and ready-made rigs, tutorials, etc that assist in rigging and animating that same style, so everyone is making them, and it’s the beginner’s only way to heaven…
…like when the first clumsy personal computers were made available - that’s where we are today in 3D character animation ( I’m not counting the A.I black-box approach, it’s too early for that, they are still too dumb and primitive too).
My point is that difficulty should not be the excuse to follow the easy-path that leads to mediocre results, and there is not such a thing as a current “fashion”, it’s more like preference to mimicking (easy), than innovating (hard).
If more artists invested time and effort to animate more detailed characters (stylized or not), most problems would have been solved today, and we would have more and better software to assist making and animating them. So as I see it, the solution is a detailed stylized character.
Personally, I would always choose to watch a failed, risky innovating attempt (eg Polar Express, Final Fantasy, and some less failed ones like the awesome Harlock: Space Pirate, etc - see this list for more: https://www.imdb.com/list/ls070935008/ ) than watching risky-free, one-of-the-same, boringly expressionless ones.
What do you think?