Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
1
I’ve done it at least a dozen times before elsewhere, but this is my maiden voyage doing so in Blender. And I can’t get it to work. :mad:
It’s a simple enough thing to do. Make your tire, make a part of your tread, use an array to duplicate it, put the origin in the center of the tire, and bend like a mofo, 360 degrees.
Cept it hasn’t been that simple.
It started out much the same. When it came time to start lining up the tread, I created an empty at the origin (which puts it dead center of my wheel, applied an array modifier to the tread, copied it out, then used the simple deform modifier to bend it into shape.
First, the deform modifier wouldn’t work as long as I had the array modifier active. It’d deform per part if it were above the array, or all kinds of goofy stuff if it were below it. I had to apply the array, then set the origin to geometry to get it to come even close to doing a 360 degree bend. But it still wouldn’t quite match up, leaving a gap between the first and last on the array.
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
5
Excellent! Thanks! So all I needed to do was make a spline circle, align it with the surface of my tire, and use the curve modifier. That’s surprisingly easy.
Though there is one small problem. The gap between the first and last tread on the array is a little large. I tried fixing it by playing with the settings, but can’t seem to get a perfectly even array all throughout.