Trouble displaying mesh with losing faces and stretch marks

Is the first time going for a realistic-appealing face. I’ve already baked the normal in the retopologized mesh and I was actually painting the texture when I noticed this stretching and this trouble that shows some kind of lacking geometry and soft edges that shouldn’t happen. I’ve checked the normals and the drawed faces but it still persists.

Any recomendation to follow? I was going to retopologize again but I’m sure that’s to be something else.

English isn’t my native language so I apologize for any kind of writting mistake.

Here some renders and screenshots. In the edge of the lighting is the problem.