Hi guys.
I am making a realistic model of a mechanical watch and I just can’t figure out how to approach making this piece:
How would you suggest I go about creating all those holes and extrusions in a circle/cylinder?
The topology is not that important as the piece will not deform. It just has to be accurate in shape and look nice for close shots. I don’t care if subdivision surface is used or not as long as the end result looks good.
I have tried everything I could think of and I just can’t get clean results without weird artifacts or broken shading so I ask for your help.
Thanks in advance!