Trouble trying to create leaf material

I’m trying to create a semi-translucent material that I can use for leaves. I’ve tried following advice in other posts here, but it’s just not working for me. The main problem is that the back side of the leaves appears to be brighter than the side with the light on it. How can I fix this shader network so the lighting is realistic?

Sides facing the light:

Sides facing away from light:

I would not use an “add shader” to add the translucence, use a mix shader instead then you can use the factor to control how much light shines through the leaf.

I would also not make the leaf “metalic”

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