I am trying to use LibNew with MeshProxy i get earlier from LibLoad. My version of blender is 2.71, and it seems that the bug tracker said this version support LibNew dynamic read of LibLoaded.
Instead, i can’t get my solution working.
I use the example .blend linked in the bug and it work, but if I change mesh name Cube in library.blend to Cube2 and then in the LibLoad_Mesh_00.blend script, the new mesh does not load, an only plane remains.
So maybe the bug is resolved, but I can’t get it working
Here my example .blend, problem happens with mesh “hull” i load from mavoiture.blend. Things happens in config.py. Can you help me?
mygame.zip (247 KB)