I scoured the forum, finding lots and lots of threads about mesh+armature+particles but couldn’t find one dealing with this issue.
My original aim is to have a cloud of butterflies flaping its way across the screen.
First I model a simple butterflie. Add a two bones armature to it, using vertex groups, so it flaps nicely. So far no problem at all.
Then, I parent my mesh to an emiter plane using duplivert.
In my 3d preview window everything is exactly how i want it to be: lots of butterflies flie across the screen.
But when I actually render it, the (particule)wings are miles off the (particule)bodies.
The resulting animation doesn’t look like a cloud of butterflie flying across the screen AT ALL. To be honnest it doesn’t look like anything.
I tried tweaking everything i could, with no result.
Did anyone ever had the same problem?