I have a model dragon with an armature parented to it that i’m using in the game editor
When I try to get the armature to obey gravity (by setting it to “Dynamic”) it crashes through the ground; presumably because of the small collision surface and/or lack of material.
I can solve this by setting the armature to “Static” and the model to “Dynamic” but this leaves another problem; since the Armature is the parent and Static, it stays behind. So no physics.
How would I get this model to obey physics without crashing through the ground.