I’m fairly new to Blender and modeling in general and have watched many tutorials as I am teaching myself. I’m having trouble with using the normal map and SVG from a high poly model to make a low poly model have the same details as the high poly. The problem is that their UV maps are different, so they do not line up properly.
I’m not quite sure how to fix this and I apologize for my most likely “noob” question.
Can people please recommend an efficient pipeline/workflow for making high and low poly versions of a model?