Trouble With Obstacles In Fluid Sim...

Does our new boolean feature animate? If so would it not be possible to create a negative boolean that is the shape of the inner surface of your obstacle and set it up to subtract from the liquid object, in effect ‘cutting out’ any stray liquid that leaks through the obstacle mesh. I’m geussing that the way things are coded right now. (I think each frame of a liquid sim actually contains a different mesh object for the liqiud than the one previous)
I am wondering though if maybe they could code it into the next version a feature like this. Seems like a fast and dirty way to clean up any stray droplets that leak through the mesh. There could be a ‘make obstacle boolean’ button that automatically subtracts the obstacle’s volume from the liquid mesh. Viola, instant cleanup!