Well i have some trouble with game logic.
Maybe someone here knows how to solve it.
I asked here before for some help, and, well i decided to use this physics based version.
As in the end its physics what i want, (to be able to use sliding ramps, and box collisions with physics).
My problem is controlling the things that happen, the smaller black spiral works reasonable… (well it has the same problems). The problem sows more clearly in the big spiral (yellow black one), at first i had it all bind to one key “A” and later added “Q”, to better get control, over it, butputting it back to 1 key again would be fine.
(currently when keep pressing A as that would also trigger the big-spiral parts to spiral faster).
The problem is when they move faster they should spawn faster at starting point.
And when there is no speedup then they should spawn slowly
(so that i wont spawn to many of them, slowing down computer).
It turns out that for me its realy hard to control spawning speed and set it correctly
And i dont know what kind of logic rules i should follow, and how to improve it so that idealy with every speed they get spawned so they just touch each other. i tried a lot of combinations of setups the attached file is the best so far but still not ideal. Also i’m not realy sure if i have them setup correctly for this those nodes.BELTS3.blend (511 KB)
(so this is about the 2nd spiral after the sliding ramp).