Hi,
I, stumped, so ask here.
I have an object that I wish to display with complete transparency except where I have drawn lines on it. I took my object and unwrapped it in the UV editor, exported it and drew white lines on a black background on it in Photoshop. I then used this as an Image texture for my object. I found that I needed to set Transparency on (but set to alpha of 1) in Materials, and in Textures set Influence Alpha on (the rest turned off) and Blend to multiply.
This worked fine - I had white lines on a transparent surface.
Only problem is I now cannot get this to work again! I’ve tried from scratch with the default cube and my texture does not work. I had no luck bringing in a PNG with alpha from PS - the result was horrible and blocky. However, reading up I see that black should be representing the transparent alpha - and the Influence Alpha should therefore, err, influence it, which it did on my original attempt to do this. However, now it does nothing - the result is just plain solid white of the material with no influence from the texture.
What have I done wrong and how can I get back the result I achieved before?