Troubles with transparent texture

Hi,

I, stumped, so ask here.

I have an object that I wish to display with complete transparency except where I have drawn lines on it. I took my object and unwrapped it in the UV editor, exported it and drew white lines on a black background on it in Photoshop. I then used this as an Image texture for my object. I found that I needed to set Transparency on (but set to alpha of 1) in Materials, and in Textures set Influence Alpha on (the rest turned off) and Blend to multiply.

This worked fine - I had white lines on a transparent surface.

Only problem is I now cannot get this to work again! I’ve tried from scratch with the default cube and my texture does not work. I had no luck bringing in a PNG with alpha from PS - the result was horrible and blocky. However, reading up I see that black should be representing the transparent alpha - and the Influence Alpha should therefore, err, influence it, which it did on my original attempt to do this. However, now it does nothing - the result is just plain solid white of the material with no influence from the texture.

What have I done wrong and how can I get back the result I achieved before?

Attach your blend file with all textures packed (from File / External Data menu entry) that demonstrates your problem.

I would, but this site refuses to allow me to upload it (it claims to get an error - I’ve tried numerous times). I can only upload the image I’m using for the texture.

Attachments


Ok, it uploaded after I zipped the .blend

Attachments

txtprob.zip (1.64 MB)

The issue is caused by Photoshop and png. I switched to Gimp and saved the textures as png with an alpha. Works as expected. I suspect it worked the first time for me in PS because I exported the UV, then worked on it in PS and saved it - this saved the correct alpha layer. Subsequent attempts were just images straight from PS and the alpha doesn’t seem to work as expected.