Finally, here’s the scene setup with lights, a camera and the backdrop. Additionally I sculpted a hand in ZBrush and imported this as well in the foreground to give the illusion that the character is holding it.
Here is the “Behind the Scenes” article for this amazing artwork!
Please do check out this article, written by the artist himself. It describes the step-by-step process of creating the artwork and provides insight into character designing in Blender.