First finished project I started in ZBrush. Character was then textured in Substance Painter, and the rest was done all in Blender.
I started out using this concept drawing by Gray Shuko.
I sculpted the bust in ZBrush and used ZRemesher to get a pretty clean model I then exported as an FBX.
I modelled the trumpet using curves as a base, before hard-surface modelling the little knobs and details.
Finally, here’s the scene setup with lights, a camera and the backdrop. Additionally I sculpted a hand in ZBrush and imported this as well in the foreground to give the illusion that the character is holding it.