So, I used to play trumpet and I still do. Because of that, I tried to make it in Blender. It is still work in progress, so composition and scene overall are incomplete. Tell me what you think, don t hold it back
Finally, after all this time, some progress. Started playing around with composition, lighting and adding some visual interest. Still, some modeling to do (my workflow is a mess), and it also needs some detail. Suggestions?
I feel like it needs a pinky hook, but that’s really personal preference. Also, to increase realism, what about pulling out the main slider a centimeter as if it’s in tune?
Also, maybe add a ding or two. I ain’t never seen a horn without at least a couple small dings :o
I 100% agree with you on pinky hold (personally couldn’t go without it) and pulling out the main slider (totally forgot about that one).
But, I’m sorry on the ding part. I actually don’t know what a ding is. Been playing trumpet for quite some time and English is not my first language. Hope that you or someone else makes it clear.
Don’t overdo it with the imperfection.
A Trumpet isn’t cheap so I think the owner would be carefull with it.
Probably more Fingerprints then scratches…
I wish you good luck with it.
Hi, I know I kinda left this project to die. But when I heard of Filmic Blender I instantly knew I have to try it on this scene. But I have a problem (not just my jumping from one thing to another ;)). When I render the thing with Filmic Blender, it looks good. But when I save it and view it with windows image viewer, it looks darker than it should. When I open that same image again in blender (as an image), it looks like it should. And when I open it in Photoshop, it also looks right.
I am pretty sure that my problem lies in color management. I could just tweak the gamma and it would look good in win. image viewer but like s***t in Blender and Photoshop. I am really confused about all this color management and I hope someone isn’t.
Screenshots: