Try the AI-retopo tool I've built?

Hey! :wave:

I’m one of the devs on a small team building AI tools that artists actually ask for. Our first tool is an AI-powered retopology tool that gets you to animation-ready topology 5x faster. :rocket:

We showed an early version at BlenderCon 2025 and got tons of useful feedback from artists there, so I figured this would be a good place to keep the conversation going.

We’re looking for artists to join our (free) beta next month. You can sign up here: https://tractive.ai.

I’ve also been working on a Blender bridge so you can send models back and forth seamlessly. If you’ve got thoughts on how that should work in your pipeline, I’d genuinely love to hear them — it’s still early enough to change things.

Edit: here’s the gif, as promised!
tractive demo

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Welcome,

Even if it is a closed beta, can you perhaps share some of the information you showed at the Blender Conference? Any product with the ‘AI’ label slapped on is usually seen as a gimmick by most professionals.

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Yes! Let me make a gif for you :slight_smile:
If I had to describe it, I’d call it an improvement on ZRemesher, where you have full control over where your edge loops are.

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Can you show us a demo please? I’m not signing up for an ai website where the background is just dancing cubes

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Showing some screenshots here, would describe it even better. We’re artists. We like visuals.

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I’ve added a gif to the original post. Hopefully that gives a better idea of what we’re doing

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Thanks!

Signed up.

What is the scope of development?

I mean this will be a standalone tool?

And it will eventually be a paid app? Or addon?

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Awesome! Looking forward to your thoughts :slight_smile:

It’s a standalone tool, you import high-polys, you export low-polys.

We’re still exploring pricing options, but it’ll likely be a subscription with a discounted tier for indie artists.

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Not a permanent license? Well, consider that a complete and absolute “no”.

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Best of luck with that. :grimacing: If your claims are accurate you will be directly competing with Quadremesher, which has a permanent licence. I imagine that a one-time licence would be a lot more popular/appealing.

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I’d love to offer a one-time licence, but the issue is that AI incurs ongoing costs. We’re considering a heavily discounted tier for artists who’ll help us train our retopology model with their usage of the tool.

I don’t think we’re competing with Quadremesher. You just can’t get animation-ready topology from it. And I say that as a big fan of Quadremesher :slight_smile:

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I was excited, but subscription is a big “No”, unfortunately. /: What a bummer. Wish you all the success though!

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Thanks :heart: The beta is free, though :smiley:

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Looking forward to giving it a test.

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You lost me at “subscription” only. Hard pass. I’ll just use retopoflow 4, sure its not as fast as AI retopo, but at least I own it as a one time purchase.

IMHO just have a one time purchase license at a price that isn’t expensive but you’ll still profit.

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Looks interesting, but I also find the plans for pricing to be a massive turn off.

Beyond my thoughts on the ethics of subscription-only, I would hesitate to include any software in my workflow that I could lose access to if I have a bad month or an unexpected expense. I’d rather pay (within reason) a higher one time fee to own the thing outright, with an optional monthly/yearly/whatever fee to maintain access to updates.

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How do you feel about credits?

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yeah credits… much fairer deal… subscriptions for indie and enthusiasts is a deal breaker

As someone who started a successful open source project after long deliberation to make it paid or not, I highly recommend open sourcing it!

Development can happen much more quickly as excitement grows with collective innovation, and it benefits everyone in the end.

Either way, people will eventually reverse engineer parts or the whole of it and open source it anyway.

Might as well join the open source revolution out of the gates :smiling_face_with_three_hearts: Just a suggestion, though :blush:

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I probably won’t buy it if it’s a subscription :frowning: Really dislike not owning software, and I feel like as artists we’re expected to lose hundreds on subs which will never feel good for us. Does the AI part of the software run locally or is it cloud-based? Because if it is run locally I’d argue a better pricing model would be paying for upgrades (ie. You pay for the sofware and get to keep it, but it only updates for like a year. If it runs out you keep the version you paid for, but need to buy it again or upgrade it to update. Like Clip Studio Paint)

If it is cloud based with no possibility of it ever being run locally I do sorta get why it has to be a subscription, but if not I don’t think there’s much of an excuse.

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