I am trying out the trial version, and the results are good for organic objects and sometimes hard surface models, but one thing I was kind of disappointed with is that, while not in symmetry mode, it left spiral loops everywhere, so if you go to select a loop to make a seam, you get a jigsaw puzzle piece going all over the place intersecting itself. Here’s a pic of it being used on a quick sculpt…
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Looks OK, I wonder if you are able to control the flow a little bit better.
From what I see in ZBrush you can draw some annotations that would be used as guides. As for example in the area around the eyes, the topology seems to make a U shape, rather instead it would be better to reflow it (outer side of eyebrows) towards the middle of the forehead.
Do you have the same capability in Blender as well?