Hi. I have been following different tutorials. Even step by step explanation of each parameter. Still have some questions since the tutorials on youtube…are all mainly focused in making a sphere emit water and fill a tank.
I need to simulate a high pressure hose under a swimming pool emitting water against the bottom. The first thing I am struggling a little bit is how much time each simulation consumes. I am aware is a slow process, but I can not see any result unless I use 256 resolution divisions in my domain.
First question: Does the resolution of my inflow object counts? I am using a torus but kind of low poly…If I increase my subdivision will I be able to see results without needing to crank my domain resolution to 256 ?
Second question: Is there anyway to avoid my inflow / stream water as rings? The fluid simulation shows the particles in a ring manner (analogous to the tours), I am thinking how to avoid this ans actually have a high pressure flow without having those spaced rings coming from the torus.
Third and most important: After the fluid particles hit the bottom of my domain the water flow/stream spreads inside the domain, watersplash kinda…but I need to preserve somehow the pressure…I am looking for the effect that the pressure washers for cars generate when hitting to the car surface.
Which parameter will help me to “preserve” the particle pressure…I understand some particles need to spread cause they get lost, but I would like to control the flow -
I am asking this cause maybe someone already tested something similar and I can save some hours testing parameter alterations…