As I’m trying to become a better artist and work with as low polygons as possible I seem to have hit a road block.
Now I’ve read about and I’ve tried a few times to bake normal maps to my models to retain the “high poly” look but I’m not sure what I’m still doing wrong.
I’m trying to bake the overall oval and smooth look from the model on the left to the right one, but it never works.
Does the low poly need more geometry to be able to support the baked maps properly?
I’m sure I’ve seen some extremely low poly models with a very high poly look so I thought I could give a go at it, but I clearly don’t understand something fundamental about this whole ordeal.
The left one at the moment has 83k while the right one has 1.4k. I’m sure I’m approaching this from the wrong angle and I’d like for someone to properly educate me if that is possible.