Trying to create a roof generator: some questions

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This gives you each edge’s length and from there you might get to what you want.

I don’t get what you’re trying to do, sorry :slight_smile: But it seems to go in the right direction.
What I was doing is to instance a giant grid and remove what is outside the base mesh using geometry proximity. But as said, it’s not that simple in the end…

Here a some retrieved posts where I show a bit of that technique, that might give you some hints !

Good luck !

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