I’m trying to create a brick texture in nodes using Voronoi cells. I’ve managed to get a couple of results that look decent but don’t have visible cracks in between the “stones” which is what I’m looking for.
Is this possible? or should I just find or make a 2d texture and apply it to the mesh?
Not to be pedantic but you mean you’re trying to create a stone wall with the Voronoi texture, not brick. Sorry, can’t help you with your mortar problem offhand but I’d edit the title of your question. That way someone more helpful than I can help.