Keef
1
Hi there.
I’m try to create this look:
I need variation in rotation and height (normal direction) of the seperate faces.
I’ve tried several approaches:
-
Remesh > Edge Split > Displace to create separate faces
-
A material from BlenderKit
-
Geometry nodes (I struggle with this)
Any help on this would be greatly appreciated. Cheers.
rigoletto
(rigoletto)
2
Quick one with particles, you have to tweak the count to eliminate doubles.
But geometry nodes would be the best solution for this.
disco.blend (486.1 KB)
1 Like
moonboots
(moonboots)
3
You could bake these faces (that you’ve rotated randomly):
Then use a Normal Map node:
2 Likes
RSEhlers
(RSEhlers)
4
I liked this older tutorial by Chris P…
1 Like
Keef
5
Thank you so much for the response. I hadn’t even thought about using particles.
Keef
6
Amazing, thank you. This is exactly what I need.
Keef
7
Yeah this tutorial is excellent.
1 Like
CarlG
(CarlG)
8
DISCO BALL-ify? That’s just amazing.
1 Like