Trying to create this kind of material

Light dependent color shifts are not possible in Cycles, only view dependent. The car you posted looks like it has a light dependent iridescence shift like ChromaFlair. If you can live with screen based effects, the work around is to first render out color by light using Eevee only shader2rgb, and use the rendered image with window coordinates to obtain the color for a Cycles material.

Perhaps you could do an actual full bake for every frame, or capture it as a reflection ball or something. I never tried. I was just having some fun with Eevee back in the day.

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