@to the people suggesting that he should add camera imperfections
okay,
its- its done
CG society should give this an award, it’s done
No, adding camera imperfections isn’t going to make a non photoreal image any more photoreal,
it’s like rubbing vaseline on a tumour, it’s not going to cure the cancer.
See, I like to look at the post processing process… as an “intensifier” if your already photoreal render gets into photoshop, hey presto, it’s going to look better no matter what you do to it(unless you do incredibly stupid like add a levels adjustment and set the black output to 254)
Okay your image isn’t bad right,
it’s just not very well presented,
The aston martin model is nice.
But this is where I think you went wrong,
This is going to be long winded so… grab some popcorn, wait no don’t popcorn is bad for you anyway,
I like to keep a policy,
This is going against the public concensus here,
If you can model the bricks in the pavement, model the bricks in the pavement,
A displacement texture isn’t going to capture the details the reflections, it just isn’t going to live up to what you want it to be,
I don’t know if you are doing this for a game
but if you aren’t, come on, model these details in, it’s going to take a while but it’ll be worth it.
So the other thing,
The design of the tunnel,
so I’m guessing that you are going for a vintage shot of a Aston Martin db5 in action in 1965(because the production of these cars stopped at 1965)
So I did some research of how tunnels looked like in 1965,
Your tunnel resembles the queensway tunnel
![http://www.bbc.co.uk/staticarchive/095bb6f8c44291ee3a91fb4f530ddaa4884dbd33.jpg](https://blenderartists.org/uploads/default/original/4X/0/9/5/095bb6f8c44291ee3a91fb4f530ddaa4884dbd33.jpeg)
So there you go, good reference to start with
I’m not saying you should recreate the tunnel like copy the map 1:1
but,
use it as a reference of how high up the lights should be, how many lights per meter there are,etc
Little things like these add to realism and believability
Also one last thing,
use cycles, it’s a no brainer ![:wink: :wink:](https://blenderartists.org/images/emoji/twitter/wink.png?v=9)
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