Trying to get more accurate fur colors for my Nick Wilde recreation

For the past 2 years, I’ve been on and off working on a Nick Wilde recreation based on the character from Zootopia.

The model itself was made by YiBoZONE (used w/ permission) and my main contribution is the fur, rigging, and textures. One piece of feedback I constantly get is that the fur color is inaccurate to the movie, so that’s been my focus for a while.

However, I just can’t seem to get it right. There’s a lot of factors that determine the final look of the fur such as:

  • Skin color (color of the mesh the fur is attached to)
  • Fur color
  • Fur strand thickness
  • Fur density
  • Lighting (environment and lamps)
  • Color management settings (contrast, etc)

Here’s an album of the various references I use
And here’s a recent render of my Nick

How would you tackle this problem? A lot of my attempts just end up with either really saturated fur, fur that’s too red, or fur that’s too orange.

Some information about my setup:

The colors are controlled by a layer system made up of different masks which allows me to quickly and easily change the color of various parts of the fur (such as the main orange color, pale fur color, dark fur color, tail fur color, nose color etc). Both the fur and the actual Nick mesh use the same system but can have different colors for each layer.

For variation, I use multiple mix nodes that mix a different shade of red (usually just hue and value shifts)

Would appreciate any kind of help!

Maybe Nick Wilde from Blendswap helps

There is Judy Hopps as well

I already know about that Nick and Judy model (I’ve even made a 3.0 version of it that can also be found on BlendSwap). Unless I’m missing something, I don’t think either of them can help with my situation.

Have you tryed the hue saturation node?
Just place it at the end of the color nodes (between colorlayer group and shader input) and reduce the sat if to strong.
Same node with the too orange fur.Change slightly the hue rotation negative towards red or positive towards yellow,but keep the adjustments small.

You could place a color hue satuaration node to every fur layer as well,but i would start with one for all as described before.

I didnt know that you know them,thought you can study the texture setup then.

There’s not much to study, unfortunately

That’s essentially what the chain of mix nodes is already doing. The colors are just hue shifted from the base color. I’ve since switched to a single color ramp containing the colors for easier control over biases for each variation.