Hey people, I have a project where I need to make the outer edges of a circle be one texture and as it gets closer to the center, it gradients into a different texture. I am using cycles render, can someone help me do this in node editor? Thank you!
I think the fresnel node used as factor of the mix shader is intended for that. A radial gradiant used the same way may do the tricks too.
Hey that fixed it! I just had to change the gradient to spherical and the input to the mapping node to object and it was good! thank you m8!
