Ok, am done dealing with This non-sense
First off one, You don’t Need Internal to really make it, You mostly Need Phong and Lambert shading, the features that were availabile for those Shaders that were in Internal or basicly any old 3D Engine at the time (example, Having Colored Specular,so you could make it where the Diffuse was Red but the specular was Green while still having a normal White Pointlight)
Without Those things it is 100% impossible to recreate the look, as you Need to use Phong and lambert shading, otherwise you’ll only be greeted with something that sorta looks similer but breaks down as you start adding more detail resulting in it nolonger looking like 90s CGI or more specificly, Phong and Lambert Shading, which of course Those along with all the features of them have been replaced in recent verisons of blender by PBR, and are going to be pretty hard to recreate without having the shaders themself, and i don’t exactly Think anyone here wants to manually recreate them every single time as that is what you call Pain and an actual waste of time and sanity
Much like how for example in Internal, You actually had a menu that had all the basic Settings you needed by default, even a texture menu that you didn’t need to use nodes for and it was just all there, and you could easily get somethin setup in like 5 seconds without needing to mess with nodes at all, and usually only needed to mess with em if you wanted to get somethin more complex WHILE still having access the basic settings that were already built-in by default
Now in recent verisons you outright cannot do that, You now have to waste possibly 2 or 5 mins Each time, recreating those settings, instead of it only taking LITTERALLY 5 seconds to get a material and texture set up with ease
Now i do agree internal is a mess a bit as its just outright a old Raytracer from when blender first released on IRIX operating systems that still uses CPU for its rendering rather then GPU like it should be using, but appearntly doesn’t, but Those things, and the MENU SPECIFICLY, need to be readded and not in a butchered form like it is currently as it just makes being an Artist actual pain having to recreate that stuff each time when you’re not even trying to do anything thats remotely complex, and are just having nodes shoved down your Throat when it shouldn’t require it for something so simple and so EASY to do
its actually a reason am still stuck on 2.79 because am not wasting 5 or even more mins of my time to do somethin like that, in combo with recreating ALL The settings i need for that when i have it all there instantly and can just do what i need to in the matter of 5 seconds, PLUS the Fact Phong and lambert are missing which are actually needed for a Project am working on
But More so the Menu missing i feel is prob the most painful Thing, and sure it exists in some form but its butchered and is nolonger comparable to what it was originally, i’d image only reason no one complained is that it was likely the same in cycles too, but in Internal You just had a menu with everything there already, Didn’t have to code the features back in or anything using shaders or nodes, it was just there already, all the basic settings you needed to do stuff
but yea, either way this Crap is getting on my nerves since besides the Phong and lambert shading which i myself do technicly need, That FREAKING MENU missing is what prob stops me from using the new one the most if am tryin to do somethin SO FREAKING BASIC as loading a texture and just having insta-access to the settings it should already have available to the artist by Default, but now Have to recoded in, Each and everytime, resulting it in just being a time waster, and therefore not even worth recoding each and everytime, its one if its actually a complex thing that DOES need to use nodes
But its something that is SO BASIC but requires that
no
just NO to that
Not when before You didn’t need to use nodes for that, You just had all the options you needed for the material or loading textures already there by default in a Menu, and you STILL had access to nodes if you wanted to use it, While still giving the Menu Options that should just be there by default for the materials and adding textures and the settings for The textures
Again This may not have been the case in Cycles, but it sure enough was the case in Internal
and again i aint sayin to readd the Internal but FREAKING PLEASE just readd the Freaking Menu on the side that had all the settings for a material and textures there By default, since it is actually a freaking Time waster having to remake the settings using the shader code/Nodes Each and every time and is just not WORTH my time doing that every single time when before it was just There, already built-in by default