As the title says, I want to show how much area a driver would see while driving along a particular stretch of road. I have a plane with the map as a texture, a vehicle object, and a curve along which the vehicle will travel. I want to create an animation showing how much area a driver would see, but would need the object which shows the field of view to “wrap around” or be obstructed by objects I place along the roadside to represent hills and trees. Can anyone point me in the right direction?
Try putting your 3D cursor right at the drivers head. then put some geometry there (like a circle or something). Then press ‘.’ extrude your geomety, and scale it up. it will scale away from the cursor. delete faces where the view is obstructed. Hope that helps.
thanks for the reply. I’ve got the field of view object in place, what I need to figure out is how to get it to change shape around the edges when the view is obstructed by roadside features, such as hills and trees (the driver can’t see through hills or trees, so the object showing the field of view should not go through hills or trees either). I’ll just be using simple geometry to define the roadside obstructions, so I just need to know how to make the view object change shape as it comes into contact with the roadside obstructions during animation.
Oh, you’re animating this? Then I recommend trying something with a boolean modifier.
yes, animating it to show how much visibility a driver would have on that road as they travel along it (how far they can see as they are going around a curve, for example). I will check out the boolean modifiers, thanks.