Ello~
There’s an issue I’ve been having that really slows down my overall rendering process, and it goes like this;
Basically when I open Blender and hit render image, everything will be fine - the image will render in around 5 minutes as expected for the scene.
But, after it is finished, if I then try to render the exact same frame again without changing anything, it will take 2-3 hours to render the image.
The same thing happens if I try to preview the render in the viewport, then render it normally. (and vice-versa, if I render an image then try to preview in viewport, the viewport will just hang in a blank screen indefinitely. This is all Cycles, btw)
The only way I know to fix it is to close and re-open Blender everytime I want to render a second image or preview a render in the viewport after rendering one, etc. - which, with a larger file that takes a while to open/save/close, really starts to add up over time. Though, weirdly, this won’t apply when trying to render an animation of the same scene - Blender will gladly render hundreds of frames back to back at the correct speed then, for some reason… ¯_(ツ)_/¯
I’m guessing it has something to do with memory, as this only really starts to happen with more complex, memory-heavy scenes around 12GB and up, (I have a 4080 Super with 16GB vram and 32GB system ram, for reference), and the fact that restarting Blender fixes it.
So I would really just like to know what exactly is the cause of this, and if there’s any way to get around it without having to constantly restart Blender?
Thanks~