Hi, I’m trying to make a tube with a cut out area so that you can see inside. Like a cross section. I’m using a subdivided and smoothed cube to cut away using a boolean difference modifier.
But I’m not satisfied with the final results I get. For some reason, faces on the final render are shadowed in unpredictable ways. Anyone have some tips for how I can improve this to get better results? Attached is a screen shot showing the mesh view, solid view and render result of my object.