A fun extension of my previous project. Used Substance Painter for texturing. Rendered with Cycles. Used Photoshop for postprocessing. I hope you like!
Wow, impressive texturing! Remembering a few of these floating around when I was a kid, it seems spot on in detail, texture and reflections. Again, impressive!
How long did the whole project take?
Thank you!
About 3-4 days. Preparing the textures & alpha maps for using them in SP propably did take the longest 
Awesome!
The " sweets", need a little bit more of SSS in my opinion.
Not sure what you mean by “SSS” 
Thank you!
Yes they indeed need more 
@Towik it stands for Subsurface Scattering.
That looks delightful! Gotta go get me some coffee now. Just not as fancy. 
Very nice lighting and materials.
i like it alot, alltough the coffee itself looks alittle bit to much like a choclate mousse => maybe add a bit wetness
Sub Surface Scatter.
Thank you very much 
I wanna drink it.
I featured you on BlenderNation, have a great weekend ![]()
Thank you!
You’re #featured! 
Thank you! 
Came across this right when I was drinking my Turkish Coffee. Great work. I agree that Lokums need some adjustment.
Nice work! It seems that the lokums need some translucency however. 
Gerçekten çok güzel çalışma elinize sağlık hele bakır cezve mükemmel olmuş
Thank you all 
Great work. Eline sağlık. Sağlam iş.






