ChameleonScales: Wow, that’s great feedback, thanks for taking the time. Good points about the robe. I tried to make it semi-transparent in Photoshop, but I think the magic shield she’s casting is hiding it. I made it more transparent in the version below. I did mean for the area inside the wall to be a weird alternate-dimension thing, which is why I lit it so differently from the rest of the forest. I exaggerated that difference below, but now it looks even more like Journey haha, oh well. I’m doing most of the lighting in Photoshop, because it was hard to get the mood I wanted in Blender, and volumetrics take forever (I did this in 2.79). Re: the fog behind the caravan, that is a BRILLIANT idea. Re: foliage scale, I meant for lots of those bushy-looking things to be full-sized trees, but maybe they don’t read that way.
sundialsvc4: I originally just saw this as a piece of architectural concept art, and I shoehorned the characters / story in as an afterthought, so this single image by itself doesn’t communicate any narrative well. If this was 100% done in Blender, it’d be cool to do an animation, but it’s half Blender / half Photoshop. I should’ve done more of it in Blender
BTW, what foliage / tree generators do you guys like for Blender? Maybe I should do that kind of stuff in World Creator instead.
Updates. Halo yea / nay?