Turning Mesh into low-poly 2D image w/ Normal Map?

Saw this cool video of how Legend of Zelda Breath of the Wild uses 2D images and normal maps to render hundreds of trees in-game (Link if curious: https://youtu.be/sh6s17WnWBM)


(pic from the video)

So I was wondering if it’s possible do to the same but for Blender, to help optimize a large about of distant objects?

I haven’t experimented with baking normal maps yet and so I might need to be walked through the process. Any help would be much appreciated!

There’s a ton of solutions for this for Blender, ranging from:

to:

https://twitter.com/HotdogNugget/status/1557158670256857089

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Yes, possible. Bake normal map and use.

For more realistic results, use 2 or 3 plane with intersection.

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This looks like it would work! Thanks!

I’m a bit confused on what you mean by 2 or 3 plane with interaction? Do you mean like taking multiple images of the object/normal map?

Like this (Top view):

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And you can bake from different axis.

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Ahh okay. Thanks for the explanation!