PPIJ
August 16, 2022, 6:28pm
1
Saw this cool video of how Legend of Zelda Breath of the Wild uses 2D images and normal maps to render hundreds of trees in-game (Link if curious: https://youtu.be/sh6s17WnWBM )
(pic from the video)
So I was wondering if it’s possible do to the same but for Blender, to help optimize a large about of distant objects?
I haven’t experimented with baking normal maps yet and so I might need to be walked through the process. Any help would be much appreciated!
joseph
August 16, 2022, 8:54pm
2
There’s a ton of solutions for this for Blender, ranging from:
to:
https://twitter.com/HotdogNugget/status/1557158670256857089
4 Likes
Hikmet
(Hikmet Koyuncu)
August 16, 2022, 9:05pm
3
Yes, possible. Bake normal map and use.
For more realistic results, use 2 or 3 plane with intersection.
1 Like
PPIJ
August 16, 2022, 9:37pm
4
This looks like it would work! Thanks!
I’m a bit confused on what you mean by 2 or 3 plane with interaction? Do you mean like taking multiple images of the object/normal map?
Hikmet
(Hikmet Koyuncu)
August 16, 2022, 9:53pm
5
Like this (Top view):
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And you can bake from different axis.
1 Like
PPIJ
August 16, 2022, 10:11pm
6
Ahh okay. Thanks for the explanation!