I have on my hands a high-poly model of an Abrams tank which I am trying to grind down to under 5k faces for use in a real-time simulation. The model was imported from .3ds. A very large portion of the model’s geometry is produced by the tread links. Although each link is identical in every way, each one is its own object with its own mesh (true duplicates, as produced by Shift-D). I’d like to retain the placement of these links, but join them all to a single mesh geometry (linked duplicates, as produced by Alt-D). That way, I could edit a single link to simplify all the links.
Is there any way to do this?