Hi everyone.
I’m doing an animation where the character in the idle state turns 180 and enters idle state again.
The problem is that my duplicated idle, that should go after the 180 is looking in the same direction as the first one(obviously). Is there a simple way to turn it 180 without making another animation?
(in Blender?) if you have a rootbone, you can create a new action with only the rootbone rotated and put it above Layer.001
only bones with keyframes are influencing the layer under them.
or you rotate the armature in objectmode
I see. Yeah, I have a rootbone.
Could you elaborate on how to do that, please?
upd: when I edit the action via “editing stashed action” it works but affects both actions. How can I separate them?
you can create a new action and rotate (keyframe) only the rootbone and put that action above. The original actions remain untouched.
Thank you!
Exactly what I needed.