Hello, I am searching for someone who can use my own blender project & character, to show me how I can improve my weight painting and posing. The tutor would tell me about topology, explain how I should weight paint certain areas, help adjust my armature as needed, with the goal of improving my character’s posing.
I don’t want to just give my project to you, have you fix everything and give it back. I want to really learn the how and the why for each technique so I can continue making more characters myself in the future.
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What is the type of project? modeling, rendering, motion graphics, games, VFX etc
This is for character rigging. I have already modeled the entire character and they are posable with several IK and drivers implemented, but I am not happy with the way they deform in certain poses. -
Are you a company or individual? We recommend to post a link to your website.
I am an individual. -
What kind of designer are you looking for? Experience level, special skills, etc
I’m looking for someone with experience modeling, rigging and weight painting mid/high-poly bipedal humanoid characters. -
What is the deadline?
This is just a hobby for me so no deadline, I’d like to schedule specific days/times for the tutoring to take place. -
Description of the project. It is best to be clear on what you expect the final project to look like, this will attract higher level designers
I want to gain a real understanding of how to weight paint & rig models, with hands-on work on my actual model rather than following a YouTube tutorial. The goal is to get my character’s movements and deformations looking natural in all kinds of poses. -
What is the budget? This is not obligatory, but it helps a little information, like whether this is for entry level or veteran designer.
I am a hobbyist individual so,we would need to discuss pay. I’d expect this would be a short term project, perhaps a couple hours a week. Please feel free to discuss.
If you are interested, please message me here or add me on Discord: lex38