Tutorial: Cartoon Eyes [Update: IPO Drivers!!]

altr doesnt make a difereence

never mind i have done it heres my picture
http://img226.imageshack.us/img226/8318/eyes1uh.jpg

Calvin or anybody i’ve been meaning to ask - how can you crease the eyelids so that they look “blocky” like veggietales?

-theblenderboy

What do you mean by blocky… can you post a picture?

Hey Calvin, I was wondering, since you created the eye tut, would there be anyway you might be able to alter it a little to make a good mouth tut? I need to make a mouth but mine look bleh… Unless someone knows of a tut also, (I need it to open, and be “pulled” like the eyes with the lattice, so you can get a smirk, open and angry looking…)

these:


i’ve tried with Ctrl-E, but i couldn’t get it right.

If you get a CVS build, they’ve added a “view name” option :slight_smile: (Top, Bottom, Right, Left)

CVS builds here.

This is the one I’ve been using on Windows without any problems.

Mike

just when you make the pupil after duping the “lids” scale it down a lot more than usual…

You can look at this tutorial (which I also created): http://blenderartists.org/forum/showthread.php?t=66609

Calvin or anybody i’ve been meaning to ask - how can you crease the eyelids so that they look “blocky” like veggietales?

Here is one of our Eyelids…

  1. Select the Loop Subdivide tool (Ctrl+R)

Move the loop close to the edge…

add another loop… (also very close to edge)

and here is the result: (you can also make the eyelids bigger, so the edge stands out a bit more.)

hey thanks alot. for some reason creasing doesn’t quite cut it. :slight_smile:

edit perfect! instant veggie-tales.

i dedicate my avatar pic to you Calvin.

Well, before we added the empty (track to), the eyes were staring straight ahead. So you can easily animate the “Influence.”

Go to a certain frame, set influence to 0.0 and hitt “key” and than move to the frame you want the eyes to heed the empty to 1.0.

Its all your fault that I am picking up animation again.

Thankyou very much for making it!

-albert

Thanks for your Cartoon Eyes tutorial.

The following is in 2.41.

I can’t get the pupil to track to the Empty: as soon as the Tracking constraint is set up, the pupil disappears, turning 90 degrees to point upwards along the Z axis.

I hope the detailed steps shown in the following pics (as attachments) make it clear what I did so that you can see what I have done wrong.

I have also tried: select eye, SHIFT-RMB Empty, CTRL-TKEY, choose “Track-To” – but the result is the same.

Here are some pics as attachments:

  • Before setting up tracking: before-tracking.png
  • After creating the Empty: empty-created.png
  • The Constraint panel showing no Track-To object: constraint-opened.png
  • The Constraint panel after “Empty” has been added as the Track-To object: constraint-Empty-added.png
  • The Empty moved about -80 degrees to show the pupil just appearing under the top eyelid: constraint-Empty-moved.pngThanks for any help anyone can offer.

Thanks for all the tutorials that have made it possible to get this far :slight_smile:

Attachments






wynnmc:→ under the Track to heading To should be Z and Up should be Y, not Y and Z

Thanks – trying to do things without really understanding them :o

“Clear rotation” also came to mind soon after clicking “Submit Reply”: clicking the eye and then ALT-RKEY turned it through 180 degrees – looking through the back of its head.

Turning it back through 180 degrees, setting the size and rotation with CTRL-AKEY, and then doing the Track-To with CTRL-TKEY worked.

Perhaps understanding will come some day…

Hello,

I am trying you eye tutorial - However i get stuck at Step 8.

Can anyone help me?

Joe

OK…

  • Hit the extrude button (or E on your keyboard)

  • Select “Only edges”

  • Hit Esc on the keyboard.

  • Hit the S key for scale… and move mouse toward the area…

Enjoy :smiley:

Hey, I decided to learn this method and everything worked out perfectly until i got to the empty. First i didn’t know what you meant by “be sure to clear its rotation” so i selected the empty and then pressed [NKEY] and put all of those rotation values to Zero, is that right? Then i went and put the constraint values to the specificed X,Y,orZ value you indicated but when i put the one on the right to Y, the eye rotated to behind the eyelid. Now, in order to have the pupil visible i have to have the empty be behind the eye and about 40 segments under it.
Were there some other things i missed? What are the settings for this that i’m screwing up?

geat tutorial,

i finaly figured out how lattices work:D

thanks

Attachments


o, and caden vekk,
to clear rotation you selecect the object then space>trandform>clear/apply>clear rotation