EDIT/UPDATE::Thanks for all the comments and responses. Ive recently been practicing my modelling, and I decded to come back to this and figured out how to animate it.
Instead of creating a UVsphere, create a plane.
add particles to the plane
Then in the particle menu , click on the particle motion tab and under Velocity edit “normal” to be 0.352 and “random” to be 0.880. this creates the particle motion. (press alt a while the mouse is on the modelling plane to preview the animation)
to give the particles the same effect, simply select the plane, create a new material and follow the instuctions i had posted before.
To save the animation as an avi format movie go to render in the top menu, click on render settings and do the following(use the same file destination for all three of #2). Rendering may take awhile.
hehe - in “oldskool” days of blender 2.28 and 2.30 … I wrote a script which fiddled the halo settings on a mesh (e.g. sphere), and randomized mesh vertices location and background.
If you linked it onframechanged, it was “automatic” eyecandy desktop background fake spacescene etc. generator. You just needed to cherry-pick the coolest renders.
I rremember “halo puno” setting as being a shortcut to some cool renders …
I ve done approximately that some time ago.
Here are pics of my tries
I controled the color of the bubles with IPO curves on RGB. They start one color and die another ! can lead to nice results in animations…
I got a nice pic from the Suzanne model by subsurfing it 2 levels first and then scale it to get a little distance between the vertices… Here is my screenshot Fun effect to be experimenting with ^^ Maybe usefull for logos and such stuff…
i hva elready done this technique, in my darkedge, the battleship of the deep thread for the engines, anyone remember? anyway, your way of explaining it obviously makes more sense than mine!
Kristalia: Links and Pipeline is a tab in the materials (Shading) area. If you’re not sure what I mean, hit F5, it’ll come up. You’ll clearly see Links and Pipeline, and there you can find the Halo, ZInvert and OnlyCast buttons.