:)Hi, im still new to blender but discovered this while fiddling with it, and thought that i should share it.
Start out by creating a regular UVsphere
then, under mesh tools in edit mode, click fractal and turn it up to 90
then create new material and under links and pipeline click halo, zinvert, and onlycast.
press f12 and you should see somthing like this:
you can change the colors and select groups of verticies and move them around to create different shapes.
EDIT/UPDATE::Thanks for all the comments and responses. Ive recently been practicing my modelling, and I decded to come back to this and figured out how to animate it.
Instead of creating a UVsphere, create a plane.
add particles to the plane
Then in the particle menu , click on the particle motion tab and under Velocity edit “normal” to be 0.352 and “random” to be 0.880. this creates the particle motion. (press alt a while the mouse is on the modelling plane to preview the animation)
to give the particles the same effect, simply select the plane, create a new material and follow the instuctions i had posted before.
To save the animation as an avi format movie go to render in the top menu, click on render settings and do the following(use the same file destination for all three of #2). Rendering may take awhile.
Exeriment with the options in the particle properties. they effect the speed, distance and direction of the particles.
An example: http://www.youtube.com/watch?v=EJXYmc5Uz-U
Higher rsolution: http://www.mediafire.com/?39i2nwmkhbr