Hey everyone! In this week’s tutorial, learn how to make tire tread using displacement!
We’ll also further texture the tire and go over various techniques.
Let me know what you think!
-Chris
Hey everyone! In this week’s tutorial, learn how to make tire tread using displacement!
We’ll also further texture the tire and go over various techniques.
Let me know what you think!
-Chris
I am half way through your tutorial and understanding how UV Texture and Deform works is a great help.

Very useful for me who is getting back into blender after 2 years.
I have a question regarding your render setup used while you were testing materials; How did you have it set to constantly update materials in your render result window without having to constantly hit F12 for render for each change? Edit I see it. SHIFT+Z enables it in 3D view and you pressed Numpad 0 to go to the camera’s perspective.
@magiciandude
UV unwrap / aligned vertices?
No need to assign a seam at all.
Select all faces, U / reset
Select one face (to be active) select all U / follow active quad, the default settings.
Ctrl+P to pack it.
Done.
The follow active quad is a great tool and no other aligning method is needed.