Need advise on on setting up a tutu. Attached screenshot of what I would like to do is have the tutu drape over the leg when a kick is colliding with it. I tried cloth simulation, however, the gravity dynamic then moves the rest of the tutu down, which I don’t want because I want the tutu to remain at the original position throughout the animation since it is stiff. I do want it to go over the leg. Should I just rig the two piece tutu with bones or is there a setting I don’t know about to return a mesh after a collision back to it’s original position when the colliding object pulls back?
That way the tutu will remain in its starting position, and the dancer will be happy.
Tim