Here’s a short commercial for Striderite shoes in the US, that we recently finished here at ProMotion Studios. We used Max for modelling, and Blender for fluid sim, animation and rendering.
Was all the slime done using the fluid simulator, or did you animate pieces of slime by hand as well? (eg. the parts on the shoes creeping along slowly)
oogsnoepje: yeah, the slow moving slime on the side of the shoes (that becomes the printed design) was animated with shape keys, however the dripping stuff was fluidsim.
Hell maan how do yall make such things i will not be able to make such things in a life time (or will? thats stored in time to come)
Just one question though, can you tell me how much time did it take to render this all and ur HW configs
seriously, your company should have a link on the frontpage of blender.org. I think it would be an advert for your work, but much more for blender, since profesionals could see that it’s possible to switch the whole studio to blender pipeline, and that’s very important.
Hmm, the very first shot where the shoes enter the screen, the animation is a bit strange, the shoes tumble a bit too fast and come to a stop a bit to quick and wobbly, but everything else is pretty close to perfect.