Twenty Thousand Leagues Under the Sea Reliefs
A new illustration series building upon my Wizard of Oz reliefs. Like the previous series, I use Zbrush to sculpt most of the complex, organic objects. I use Blender to sculpt the more simple, hard edge objects. Then I texture, light, and render in Blender. In this current series I'm also exploring Blender's particle system and post render compositing effects.
I would certainly appreciate feedback on the recent work.