Hello, all! My most recent Blender project has been to fully model and rig a low-poly human. However, when I modeled him, the arms needed to be turned around to face him. So, the problem I ended up having was that whenever I turned the arm bone around, it twisted his vertices in an ugly fashion. I’ll attach some pictures to try to express my issue. By the way, I used Rigify to create the rig for my mesh.
Any help is appreciated. Thank you!