Hello. I hope someone can help please. (images included below.)
I have two PBR questions. if anyone can help answer please.
Please forgive the long post.
I am “relatively new to Blender, and very new to PBR.”
I have been looking for a way to generate texture maps from a single image, and came upon a free program today called “Materialize.” Its the first I have tried, and It seems to work great.
I followed a tutorial on YT. It was pretty basic stuff, actually generating the maps.
I used an image of some bark. And got a beautiful looking texture. Which in Materialize looks that incredible, I cant believe that the geometry hasn’t changed. With bumps even on the edges of a sphere, or cube… But the program (Maximise) gives the impression that its just because of the maps, and that its still flat sides (Picture below.)
But try as I might, I cannot get anywhere near the same effect, (using all the nodes) in Blender. It looks good but nothing like the result in Materialize. (Picture below.)
Two quick questions please.
Question 1-- Is it possible to get the same results in Blender, and its just my inexperience with nodes.
And (I hope) it is the fact that Im doing everything wrong.
The image below is from Materialize using Albedo(diffuse.) Height, and Normal.
Maps saved as PNG files, resolution 4096x4096. Even though I know it doesn’t have to be that big.
And I know it doesn’t really look a lot like bark, it was just the “effect” I really would like to understand, if possible in Blender.
Below is the blender “outcome” using the same 3 maps. I didnt use AO. Because I really dont know how to use it in Blender. So I use the in-built AO in EEVEE. I know the result I got below is pretty rubbish.
Question 2-- Does anyone know if programs like “Materialize” alters the mesh / geometry to get these incredible results?
It just seems to good to be true to get that amount of “illusion” with all the highs and lows, if the geometry is still just a cube.
Thank you anyone who can help.
PS. The screenie for Blender. I wasn’t bothered about getting the textures lined up on the edges. It was all about how good an effect can Blender get PBR.
I have managed to get some “decent” PBR effects using texture maps form “Textures.com”
The below image is a basic rock Unicorn head, I am doing/rushing as a giant head/statue for a Unity project. The mesh detail is nowhere near finished.
But the PBR effect was not bad I thought, even for a noob like me. Even though nothing like as incredible as the bark effect image above. Again Im probably doing a lot wrong.
Any help with either or both of these questions. Especially the best way, and nodes to use for maximum “optical illusion of geometry change” would be really helpful.
Thank you.