I have a building that I am trying to texture for work and at the moment I am working on the parking lot outside. I have made the asphalt texture and it is a seamless texture with its own UV map and the unwrapped mesh is scaled up pretty big. On the other hand I have a second texture that is the parking lines and wheelchair “painted” on the asphalt and it has its own UV map as well. This UV map is smaller. It looks great in GLSL but when I push “P” to play the game, it switches around and the Lines and wheelchair are tiny and repeated as if they are following the wrong UV map.
I have made sure they are both set to the correct UV map in the textures “mapping” panel.
What can I do?
Here are some images…