Here are some shots from an animation I am working on. Don’t worry about figuring out how they logicaly fit togather, when the animation is done you can be confused about that.
The modeling as a whole is very nice, and fits the mood of the scene very well. No complaints there.
As for the water…
Pic 1:
The water coming from the faucet could be denser. The water inside the tank should be more irregular, especially considering that it will be animated.
Pic2 and 3:
If possible, try to make the light transition smoother. You might consider using something to simulate distortion. Also, make the whole thing “blueer”.
I don’t know if I can really do this, but I was thinking of maybe using an external raytracer. Then making a plane in front of the water in the tank with a refracting texture. I think Renderman compatible stuff might do that.