I’m trying to learn the gui system but i can’t figure out why i am getting this error. Here is the code if someone could help me.
Thanks.
#!BPY
import Blender, math
from Blender import Scene, Mesh, Draw, BGL
from math import *
umin = 0
umax = 2
vmin = 0
vmax = 2
ustep = 32
vstep = 32
points = []
faces = []
def makeparam():
scn = Scene.GetCurrent()
uverstep = (umax - umin) / float(ustep)
vverstep = (vmax - vmin) / float(vstep)
me = Mesh.New()
for u1 in range(ustep):
u = umin + uverstep * u1
for v1 in range(vstep):
v = vmin + vverstep * v1
x = cos(u*pi)*sin(v*pi)
y = sin(u*pi)*sin(v*pi)
z = cos(pi*v)
points.append([x,y,z])
me.verts.extend(points)
for uf in range(ustep-1):
for vf in range(vstep-1):
f1 = uf + ustep * vf
f2 = f1 + 1
f3 = (f1 + 1) + ustep
f4 = f1 + ustep
faces.append([f1,f2,f3,f4])
me.faces.extend(faces)
ob = scn.objects.new(me,"Grid")
ob.select(1)
Blender.Redraw()
GEN = 1
QUIT = 2
def draw_gui():
global umin
BGL.glRasterPos2i(5, 275)
Draw.Text("Stuf")
umin = Draw.Number("U min: ", 3, 5, 40, 100, 25, 0, -99999, 99999, "sdf")
Draw.PushButton("Create", GEN, 5, 5, 60, 25, "sf")
Draw.PushButton("Quit", QUIT, 80, 5, 60, 25, "dfs")
def event(event, val):
if event == Draw.ESCKEY:
Draw.Exit()
def button_event(evt):
if evt == GEN :
makeparam()
elif evt == QUIT :
Draw.Exit()
Draw.Register(draw_gui, event, button_event)