Hello, yesterday I started to model a low poly Tyrannosaurus REX using Cube Subdivision ( This has been my method for ever ), today I have been sculpting it using Blender Sculpting and I am very amazed of the Sculpt Tools in Blender. ( I have used Mudbox and Zbrush)
Love how you can import brushes within a Folder using the Add-On. This model has been subdivided 5 times and it only has 650.000 Polys, so it isn’t a huge mesh !
This Model will be used for Animation so I will rig it and animate it also within Blender. ( I have used Maya before ) Unfortunately I will texture this guy using Mudbox 2012 because to my taste Blender lacks of variety of stroke’s options, it does not have “DragDot”—“Anchored”—etc which are keys in texturing, I wonder will them be implemented?
So any suggestions are welcome, either related to model’s Topology as well as Blender Texturing Paint System.
( I will not use Zbrush for Texturing because it works with Polypaint ( Vertex Paint equivalent in Blender ) so the image won’t have enough resolution unless I subdivide my model many times more:confused:)